Lamont Pearley
Lamont Jack Pearley is an applied folklorist, ethnographer and African American traditional music historian and practitioner enrolled at Western Kentucky University in the Broadcast, African American and Folk Studies graduate...

Lamont Jack Pearley is an applied folklorist, ethnographer and African American traditional music historian and practitioner enrolled at Western Kentucky University in the Broadcast, African American and Folk Studies graduate...
Damien McDuffie is a creative technologist, digital archivist, and augmented reality (AR) artist and developer from Oakland. He is the founder of Black Terminus AR, a camera app and augmented...
Bunce Island: Through the Mirror by Max Musau is an immersive digital learning tool. Over the course of two years, the intersectoral and interdisciplinary team will conduct ongoing research into historical...
WAVES OF BUFFALO is a transdisciplinary work by Tasha Hubbard and Jason Ryle. In the process of developing their feature film, SINGING BACK THE BUFFALO, Hubbard and Ryle became inspired...
Max Musau is the founder of Jiwe Interactive, a game studio and distribution platform, based in Nairobi, Kenya. He has 10 years of experience in tech, developing platforms, tech-education programs,...
Jason Ryle is a producer, curator, story editor, and independent arts consultant based in Toronto. He is Anishinaabe from Lake St. Martin, Manitoba. From July 2010 to June 2020, Jason...
[embed]https://youtu.be/p4hS2c7hSDs[/embed] Interactive/Immersive Media as Stories That Matter: Peabody Awards’ Expanded Recognition in Storytelling For 82 years, the Peabody Awards have recognized “Stories that Matter” in broadcasting. Peabody has expanded its recognition to...
[embed]https://youtu.be/U_VqXGSQSCU[/embed] Experimenting with Immersive Technologies in Journalism Journalism has always been an immersive experience; its purpose is to bring the reader into the story, to more deeply understand what happened, and why,...
[embed]https://youtu.be/Zr33-8Kvk6c[/embed] Earth Other Earth The first headset that allowed for digital and physical space to co-exist in the perception of the viewer was called The Sword of Damocles, from Cicero’s story of...
[embed]https://youtu.be/3NfMW-pQZL0[/embed] We Met in Virtual Reality, which premiered at Sundance Film Festival’s World Cinema Documentary Competition, follows the lives of real-life couples who met in VR during the pandemic. Hunting’s innovative film draws...