COME/IN/DOC | Interactive Documentary Evolution [Part 3]

COME/IN/DOC | Interactive Documentary Evolution [Part 3]

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SEASON 1 – EPISODE 1 – PART 3: ‘INTERACTIVE DOCUMENTARY EVOLUTION’

Here you can access the third part of the first episode:

[vimeo]https://vimeo.com/156773683[/vimeo]

SELECTION OF KEY IDEAS (DIRECTOR’S CONTRIBUTION)

Nonny de la Peña (Emblematic Group): The immersive piece allows the human spirit to see the intensity of the experience, which is an experiment that hasn’t been made before.

Christopher Allen (UnionDocs): There’s a relationship between the linear and interactive form but interactive documentaries are a new format and the rules and conventions have not yet been established, and thats why this moment is so exciting…

Brenda Longfellow (Offshore): Documentary is always evolving and with the digital revolution everything has changed again. This field is so expandable and innovative…

Arnaud Dressen (Honkytonk Films): It is a necessary and interesting evolution: as humans we are creating and building tools all the time with the aim of creating new experiences.

Jean Baptiste Dumont (Where is Gary?): It’s a natural evolution especially thanks to the digital revolution and web 2.0.

Mark Atkin (Crossover Labs): Of course it is a natural evolution, but we have to take into account the world of games, because games have managed to work out interactivity.

Alexandre Brachet (Upian):  I think it’s a new field that doesn’t want to replace anything.

Matt Soar (Concordia University): We now have several tools and have to consider that life is a non-linear experience. Everything is new and old at the same time…

Gerry Flahive (Modern Story): It’s a very natural evolution. I don’t think the issue is technology, the biggest challenge is a conceptual one: we need to think about interactive documentaries in a totally different way…

Sharon Daniel (University California Santa Cruz): It didn’t emerge naturally from documentary film. I believe interactive documentaries came out of digital media art practice, specifically from participatory-culture interactive art practice.

Seth Keen (RMIT University): From my personal perspective in my own research, it was a natural progression because it provided me a different kind of structure in terms of narratives and topics I wanted to portray.

Cindy Poremba (Sheridan College Institute of Technology and Advanced Learning): It is probably more than an extension, in a way necessarily. The central structure of what interactive documentary is doing is the same as the linear documentary.

 

The complete planning of the documentary series is as follows:

SEASON 1: DEFINITION

1.1 – Interactive documentary evolution
1.2 – The explosion of the form
1.3 – Interactive documentary definition
1.4 – Interactive documentary features
1.5 – Related factors

SEASON 2: KEY CONCEPTS

2.1 – Interactivity definition
2.2 – Collaboration definition
2.3 – Gamification
2.4 –  Technology
2.5 – Education field

SEASON 3: ISSUES TO SOLVE

3.1 – New Models
3.2 – Author’s role
3.3 – Business model

SEASON 4: PLAYERS AND WORKS

4.1 – Countries
4.2  – Projects
4.3 – Final piece (key interventions)

 

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You can access the questions that originated the four seasons and episodes in this document.

Add your contribution here: http://comeindoc.com/contribute/

Website: http://comeindoc.com

 

Dr. Arnau Gifreu
COME/IN/DOC Director
Research affiliate
agifreu@mit.edu